Website powered by

Tech Art (Back Alley)

Trickiest part was bringing shaders manipulated in blender to sketchfab, which required texture baking, but if you mix multiple shaders into one, it will not bake properly, therefore you have to isolate the multiple attributes of each shader and mix them into a single Principled BSDF.

Reference from https://worldofleveldesign.com/categories/level_design_tutorials/100_level_design_ideas/100_level_design_ideas_and_locations.php was “Back Alley”.

Phyrexi™ Tech Artist Certification @ 2022

Water Effect preserving normal map

Water Effect preserving normal map